Category Archive for 'Proton SDK'

Click here to play the web version now. Socket City – a game I made last weekend So Ludum Dare 24 has come to a close, it looks like 1405 games were made over the weekend, a new record. (Barely!) In LD23 (the one before this one), I  had used Flash+Flashpunk to create a little [...]

Read Full Post »

My free, open source, cross-platform app framework, Proton SDK has been steadily getting updates and fixes. What’s new?  Check this stuff out: Flash support announced!  Still in beta, but it works.  Examples run at full speed with zero extra changes thanks Alchemy 2 and a GL ES to Stage3D adaptor I’ve written iCade controller support via GamepadManager [...]

Read Full Post »

Released (well, comitted to svn) a huge Proton SDK update. Includes many new features and bugfixes, but probably the most exciting thing is that the Blackberry Playbook was officially added as a target – p+ now compiles to six platforms! Sold a couple “no attribution required” licenses to Proton.. yay. Unfortunately I can’t tell you [...]

Read Full Post »

Tanked 1.04 coming soon, with new levels! Here are some shots of the new maps coming in the next version: On a side note, I almost made a horrible mistake with this level – if you pushed in the right place, you could climb the pyramid. In a single player game this would be a [...]

Read Full Post »

What is Tanked? It’s my new game.  It’s been sort of stealth-released for nearly a month. The idea was simple:  In just a couple of button presses, you should be able to jump into satisfying online eight-person 3D Quake-ish style combat (with world rankings and text chat) while waiting for a bus on any iOS/Android/webOS [...]

Read Full Post »

Older Posts »