Released (well, comitted to svn) a huge Proton SDK update.

Includes many new features and bugfixes, but probably the most exciting thing is that the Blackberry Playbook was officially added as a target – p+ now compiles to six platforms!

Sold a couple “no attribution required” licenses to Proton.. yay. Unfortunately I can’t tell you for which games due to the agreement…

… but one of them has hit one million downloads on Android!

proton [RTsoft Wiki]

Proton SDK (aka p+) is a component based C++ framework that is optimized for GL/GLES based mobile cross-platform game development. Supported platforms: Windows, Mac OS X, iOS, Android, HP WebOS, and t…

I participated in the Ludumdare gift exchange again this year and got some great stuff. Thanks Stoney! Including a Making Games magazine was a nice touch, and finally gives me a reason to learn some German.. :)

UPDATE:  The issue described below has been fixed in V1.50, go update, touchpad users!

—————–

Hey, you can now grab Dink for webOS!  But sadly, I made two mistakes in  the current version:

1.  Talk button doesn’t work right (touchpad only) it sort of instantly selects stuff, only happens right at the start of the game. ( After a help dialog is shown)  To fix it:  Pause and unpause the game, it will be corrected.

2. I accidentally limited it to webos 2.0+ devices – no reason, it runs fine on a webos 1.45 Pre as well.

Will be submitting a fix for both of these today… anyway, lesson of the day, test your stuff better than I do… !

Hey look a new book on Irrlicht!

What it covers:
  • Detailed information on setting up your dev environment (covers Windows, linux and OSX)
  • Basic overview of the engine accompanied by some simple example code.  I don’t think the longest code example is more than two pages.
  • Using sprite sheets
  • Using CopperTube to export a scene with lighting
  • Using ScapeMaker (I’d never even heard of that tool before)  to generate a terrain and how to render it
  • Quick if a bit shallow tutorials on getting things like particles, mesh loading, etc

Ha, it mentions Ludumdare in passing, one of the examples require a sprite sheet image from “A Practical Survival Guide for Robots” and gives an LD url to get it.

What it doesn’t cover:
  • Any hard/tricky stuff
  • Dynamically doing stuff like shooting bullets and making real-time changes to the scenegraph
  • Advanced collision or advanced anything
  • Bringing it all together in a simple game like pong or something
  • Detailed info and gotchas

So there you have it, it does what it says on the tin: a no-nonsense, well illustrated, beginner’s guide.  Only useful for those absolutely new to Irrlicht – very quickly you’d want to switch to the real tutorials to go deeper.

The thing is, if you really have the required skills to develop a 3d game with Irrlicht, you probably aren’t going to be hung up on issues like understanding model formats or adding library paths to MSVC++.  Now where is the advanced book…

Seth’s rating: [3.5/5] duck heads

Disclosure: Packt Publishing sent me this book for review

Irrlicht 1.7 Realtime 3D Engine Beginner’s Guide
Paperback :
272 pages [ 235mm x 191mm ]
Release Date :
October 2011
ISBN : 1849513988
Author(s) : Johannes Stein, Aung Sithu Kyaw

Nicely put-together interview I did with Arkadiusz “Dark Archon” Kaminski about Dink Smallwood and its development.  One thing bugs me though, Dink HD is playing but it has some kind of video bug where the screen transitions don’t work… doh!  It’s not supposed to do that.

 

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