
Ok, back from vacation and focusing on finishing up Dink!
I’ve sent out the first beta (universal binary for all iDevices) – hoping to hear it works ok. In the meantime, will run through and apply some more features and fixes, and also see if I can get out a PC version.
One click DMOD installing

One nice new feature is the ability to perform 1-click DMOD install/play from a “browse” menu directly inside the game!
If you’re interested in joining the Dink beta, it ain’t too late, drop me a line with your device UDID.
Posted in Development/RTsoft, Dink Smallwood | 8 Comments »
If you’re one of the lucky few (er, many, I guess) with an iPhone 4 you’ve probably been sitting around wondering how amazing Mind Wall would look taking advantage of your new delicious 960X640 screen.
WONDER NO MORE, CHILD! Mind Wall V1.4 is now available on the App Store.

iPhone4 screenshot. But you need to imagine it squished to the iPhone 4 DPI.
iOS4 task switching is now also supported.
Thanks to Shawn for letting me to know it ran ok on the iPhone 4. I’m still working on getting one, apparently the local phone place has no procedure to just plop down money to buy one. I have to buy a second phone contract?! Fine. Also, there is a one month waiting list.
The latest happenings
If on the other hand you’ve been wondering when I’ll finally get off my duff and release Dink iPhone/iPad port or a Dungeon Scroll HD… good questions!
When I need to add a new feature (like adding iPhone4 “Retina” support) I like to do it with a simple project first. This Mind Wall test sort of paves the way as the updated base-code can more or less be “turned on” for my other projects.
Dink has now also been updated for iPhone 4 and if Apple will be good enough to not release new devices every two weeks I should be able to get it out the door.
The “secret” project has sort of been winding down and should I should be completely free to procrastinate work on my own stuff without a valid excuse soon.
Posted in Development/RTsoft | 6 Comments »
Well, I’ve been pretty busy working on some top secret projects (if I talked about them, they’d have to kill me!) but in the background the improved Dink has been slowly shaping up for release.
Here are the latest new things (all the screenshots are from the iPad):
- It’s now a universal app – it runs natively on iPhone and iPad

- Added an additional way to install add-ons. Besides downloading directly by url, you can just drag and drop .dmod files into iTunes. Nice if you want to install a lot at once.

- Added instant quick-save and quick-load from anywhere. I debated about this but I figure with how hard some DMOD’s are this is key to avoiding frustration. It’s lightning fast and remembers your last quick save on a per-dmod basis. Normal saving and loading with save spots is still supported, as well as automatic ‘save and restart’ from anywhere when you quit. (Credit: the dmod in the screenshot below is Pilgrim’s Quest)

- Added a “speed up” rabbit icon – hold this, and the entire game runs faster. Useful for zooming through unskippable cut-scenes and dialog.
- Add-on select menu now shows actual images from the dmod
- Added a second control scheme “drag-anywhere” to move Dink around for those that don’t like the virtual pad.
Not much left to do!
Justin is working on new icon artwork and I’d like to play around with getting external bluetooth/dockable keyboard controls working. (anybody know if you can get raw key-up/key-down messages from it?)
I also plan to release this for PC (this new version is ultra portable) after I add gamepad support. I know, it had it in before but I sort of killed all things DirectX when I made it GL optimized.
So to anyone having problems with the current freeware dink versions, hold on a bit.
Posted in Development/RTsoft, Dink Smallwood | 14 Comments »
Got an iPad? For the same low price of $0.99 US, Mind Wall now includes native full screen iPad support! If you’ve already bought it, go upgrade, it’s free.
Mind Wall on iTunes


Maybe someone can tell me if it actually works – developing for a device I don’t have (yet…) is really scary!
Posted in Development/RTsoft | 1 Comment »

Thanks to a herculean voting campaign by “iamnobody2″, Dink has stirred up enough votes to be chosen for the Kououshi live playthrough!
What does that mean? It means you can hear a funny and expletive filled commentary as Dink is played through and make smart remarks in irc while it happens!
Or, if you miss that, you can watch the archived versions (they are at the bottom).
Posted in Development/RTsoft, Dink Smallwood | 2 Comments »