Book Review: Irrlicht 1.7 Realtime 3D Engine Beginner’s Guide

Hey look a new book on Irrlicht!

What it covers:
  • Detailed information on setting up your dev environment (covers Windows, linux and OSX)
  • Basic overview of the engine accompanied by some simple example code.  I don’t think the longest code example is more than two pages.
  • Using sprite sheets
  • Using CopperTube to export a scene with lighting
  • Using ScapeMaker (I’d never even heard of that tool before)  to generate a terrain and how to render it
  • Quick if a bit shallow tutorials on getting things like particles, mesh loading, etc

Ha, it mentions Ludumdare in passing, one of the examples require a sprite sheet image from “A Practical Survival Guide for Robots” and gives an LD url to get it.

What it doesn’t cover:
  • Any hard/tricky stuff
  • Dynamically doing stuff like shooting bullets and making real-time changes to the scenegraph
  • Advanced collision or advanced anything
  • Bringing it all together in a simple game like pong or something
  • Detailed info and gotchas

So there you have it, it does what it says on the tin: a no-nonsense, well illustrated, beginner’s guide.  Only useful for those absolutely new to Irrlicht – very quickly you’d want to switch to the real tutorials to go deeper.

The thing is, if you really have the required skills to develop a 3d game with Irrlicht, you probably aren’t going to be hung up on issues like understanding model formats or adding library paths to MSVC++.  Now where is the advanced book…

Seth’s rating: [3.5/5] duck heads

Disclosure: Packt Publishing sent me this book for review

Note added Jan 19th, 2023:  The asshole from Packt Publishing kept contacting me and making demands that I create accounts and publish the review in more places.  I eventually had to create a filter to junk his emails.  This was the first and only time I ever agreed to review a free book that was sent to me, better to just buy stuff and avoid the dumbassery.  Anyway, I just noticed this post today and decided I’d like to vent a little!

Irrlicht 1.7 Realtime 3D Engine Beginner’s Guide
Paperback :
272 pages [ 235mm x 191mm ]
Release Date :
October 2011
ISBN : 1849513988
Author(s) : Johannes Stein, Aung Sithu Kyaw

One thought on “Book Review: Irrlicht 1.7 Realtime 3D Engine Beginner’s Guide

  1. darkchazz

    Nice! Wish I could develop a game using irrlicht, unfortunately too busy with university :(

    btw there ARE people who read this blog, so don’t go thinking “why should I post anything here, nobody reads it..” ;)

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