I’m participating in a “Make a game in 48 hours” comp, feel free to encourage/heckle me over here where I’ll be blogging it!
Apr 21st, 2012 by Seth
I’m participating in a “Make a game in 48 hours” comp, feel free to encourage/heckle me over here where I’ll be blogging it!
Mar 13th, 2012 by Seth
Yesterday I finally updated to the NDK r7b for my Android builds – it worked great, until I tried a build on my Xoom.
It crashed on some silly math function with an ILL_ILLOPC error. (More info here)
The culprit is the armeabi-v7a gnustl_static static lib – which was compiled with incorrect options making it incompatible with the tegra2.
Five different ways to work around the problem:
I was too lazy to do #1 so I did #4. Don’t forget to clean/rebuild your project so it puts the new files in there.
EDIT: Just noticed a google tech has commented on the subject here.
Feb 17th, 2012 by Seth
Jan 13th, 2012 by Seth
Released (well, comitted to svn) a huge Proton SDK update.
Includes many new features and bugfixes, but probably the most exciting thing is that the Blackberry Playbook was officially added as a target – p+ now compiles to six platforms!
Sold a couple “no attribution required” licenses to Proton.. yay. Unfortunately I can’t tell you for which games due to the agreement…
… but one of them has hit one million downloads on Android!
Proton SDK (aka p+) is a component based C++ framework that is optimized for GL/GLES based mobile cross-platform game development. Supported platforms: Windows, Mac OS X, iOS, Android, HP WebOS, and t…
Dec 30th, 2011 by Seth