After years of running flawlessly, something in the latest iOS update caused Dungeon Scroll to start crashing when the bomb enemy appeared.

I’ve fixed it and also added a few options such as being able to disable shake-to-jumble, more audio controls, and better task-switching support.

So update!

I used a service called TestFlight to help test this, worked out pretty smoothly. Would use again, AAA++++

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