{"id":1284,"date":"2011-07-15T22:52:58","date_gmt":"2011-07-15T13:52:58","guid":{"rendered":"http:\/\/www.codedojo.com\/?p=1284"},"modified":"2011-07-15T23:17:02","modified_gmt":"2011-07-15T14:17:02","slug":"gaming-with-kids-how-to-roll-dice-without-dice","status":"publish","type":"post","link":"https:\/\/www.codedojo.com\/?p=1284","title":{"rendered":"Gaming with kids: How to roll dice without dice"},"content":{"rendered":"<p><object width=\"560\" height=\"349\"><param name=\"movie\" value=\"https:\/\/www.youtube.com\/v\/yaI8NJV4JO8?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1\" \/><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><embed type=\"application\/x-shockwave-flash\" width=\"560\" height=\"349\" src=\"https:\/\/www.youtube.com\/v\/yaI8NJV4JO8?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1\" allowscriptaccess=\"always\" allowfullscreen=\"true\"><\/embed><\/object><\/p>\n<p>Cosmo and I playing Super Battle&#8230; but just what is super battle you ask?<\/p>\n<h2>The problem<\/h2>\n<p>So there you are, destined to walk miles in the hot sun with only your seven year old as a companion.  You&#8217;d love to play some simple D&amp;D type games with him but getting out dice just isn&#8217;t an option.<\/p>\n<p><strong>Possible solution 1<\/strong>:  Could use Rock Paper Scissors to decide outcomes.  It could work but it makes it difficult to roll a &#8220;1 in 15&#8221; chance.  Besides, you&#8217;re holding a two year old and a bag, your arms aren&#8217;t free.<\/p>\n<p><strong>Possible solution 2<\/strong>: Could download a dice rolling app on your iPhone.  Workable.  But the sun makes the screen hard to read and presents problems when the two of you aren&#8217;t walking side by side.  Also, you don&#8217;t have an iPhone.<\/p>\n<p>If only someone would invent a better way&#8230;<\/p>\n<h2>Where we&#8217;re going, we don&#8217;t need dice<\/h2>\n<p>Enter <strong>Voice Rolling<\/strong>.\u00a0 (Or for your research paper,\u00a0 APRNGVSAS (Aural Psuedo Random Number Generation Via Simultaneous Action Selection))<\/p>\n<p>According to five minutes of Googling, it appears my son and I have actually <strong>INVENTED THIS<\/strong> despite being in the age of the internet.\u00a0 I thought that was supposed to be impossible!?\u00a0 Or more likely, it was considered too weird and\/or stupid for anyone to ever post about it.\u00a0 Until now!<\/p>\n<p>I suspect the ancients knew of this hallowed technique but it was somehow lost with Atlantis.\u00a0 Yeah.<\/p>\n<p>Gopher suggested I call it &#8220;Sething&#8221;.\u00a0 Tempting.<\/p>\n<h2>Type 1 &#8211; Rolling a &#8220;hit or miss&#8221; with 1-to-anything odds<\/h2>\n<p>Ok, first, the most basic version.\u00a0 Let&#8217;s say you are attacking your opponent with knife, and you&#8217;ve decided there is a 1 out of 3 chance you will hit.<\/p>\n<p>In unisen, you both yell: One Two Three &lt;the number between 1 and 3 you&#8217;ve select&gt;!<\/p>\n<p>If someone is too slow\/fast, it&#8217;s a redo.\u00a0 (Same as Rock Paper Scissors)<\/p>\n<p>A match is a &#8220;hit&#8221;.<\/p>\n<p>If you yelled 2, and he yelled 3, they don&#8217;t match and it&#8217;s a miss.<\/p>\n<p>If you yelled 1 and he yelled 1, they match and it&#8217;s a hit.\u00a0 So you can deduct the damage from his life or whatever.<\/p>\n<h2>Type 2: Rolling an arbitrary number<\/h2>\n<p>At times you just need a standard roll, rather than a hit\/miss based on odds. In this case, each person shouts 1-N like before, but the results are added together and &#8220;modded&#8221; by the number.<\/p>\n<p>Example to get a number between 1 and 6:<\/p>\n<p>Player 1: <strong>1-2-3&#8230; 3!<\/strong><\/p>\n<p>Player 2: <strong>1-2-3&#8230; 5!<\/strong><\/p>\n<p>3+5 = 8.<\/p>\n<p>8 is more than 6, the max number, so we remove 6, and it becomes 2 as it &#8220;wraps around&#8221;.<\/p>\n<p>Final number is 2.<\/p>\n<p>This method might work better if you used (desired number*2) for the initial roll, but then it gets to be too much work to get the final number for kids.<\/p>\n<h2>Game 1: Super Battle<\/h2>\n<p>Here is an actual rule set for an ultra simple vocal rolling only game for your next hike! (This is the one we&#8217;re playing in the video..)<\/p>\n<p>In Super Battle you duel the other player to the death using a combination of weaponry, healing, and even espionage.<\/p>\n<p><strong>Setup<\/strong>: Each player starts with 10 &#8220;Life&#8221; points.\u00a0 Their maximum life is 20.<\/p>\n<p><strong>Decide who goes first<\/strong>: Use Rock Paper Scissors to select the first attacker, then alternate turns until a player &#8220;dies&#8221;.<\/p>\n<p>Each turn a player can choose one of the following strategies to beat his enemy:<\/p>\n<ul>\n<li><strong>Punch<\/strong>: 1-2 odds roll, does 1 damage<\/li>\n<li><strong>Strong Punch<\/strong>: 1-5 odds roll, does 3 damage<\/li>\n<li><strong>Super bomb<\/strong>: 1-10 odds roll, does 6 damage<\/li>\n<li><strong>Heal<\/strong>: 1-(any number, we&#8217;ll call it N), heals N-1 (you add it to your life variable, capping it at 20)<\/li>\n<li><strong>Espionage<\/strong>: 1-12 odds roll, if it hits, your enemy&#8217;s &#8220;heal machine&#8221; is damaged, and he cannot heal for the rest of the game.<\/li>\n<\/ul>\n<p>Apply damage by removing it from the attacked persons &#8220;life&#8221; points.<\/p>\n<p><strong>Winning<\/strong>: Game is over when someone&#8217;s life reaches zero.\u00a0 The player remaining standing is the victor.\u00a0 The loser must then say &#8220;He truly is.. the chosen one!&#8221; in an old man voice.<\/p>\n<p><strong>Recommended<\/strong>:\u00a0 Let your kid modify the rules each time you play to keep things interesting.<\/p>\n<h2>Game 2: 3X<\/h2>\n<p>Well, basically like &#8220;<a href=\"http:\/\/screamingargonaut.com\/2009\/08\/23\/6x-the-one-page-role-playing-game\/\">6x &#8211; The one page role playing system<\/a>&#8220;, but we limit the options to 3x, then we might use some variant of Super Battle to handle fights if we feel like it.<\/p>\n<h2>Conclusion<\/h2>\n<p>So next time you&#8217;re trudging through the forest with a tired kid in tow and lamenting your lack of gaming peripherals&#8230; challenge your kid to a Super Battle.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cosmo and I playing Super Battle&#8230; but just what is super battle you ask? The problem So there you are, destined to walk miles in the hot sun with only your seven year old as a companion. You&#8217;d love to play some simple D&amp;D type games with him but getting out dice just isn&#8217;t an [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,4,6],"tags":[],"class_list":["post-1284","post","type-post","status-publish","format-standard","hentry","category-development","category-life","category-tech-tips"],"_links":{"self":[{"href":"https:\/\/www.codedojo.com\/index.php?rest_route=\/wp\/v2\/posts\/1284","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.codedojo.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.codedojo.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.codedojo.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.codedojo.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1284"}],"version-history":[{"count":18,"href":"https:\/\/www.codedojo.com\/index.php?rest_route=\/wp\/v2\/posts\/1284\/revisions"}],"predecessor-version":[{"id":1301,"href":"https:\/\/www.codedojo.com\/index.php?rest_route=\/wp\/v2\/posts\/1284\/revisions\/1301"}],"wp:attachment":[{"href":"https:\/\/www.codedojo.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1284"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.codedojo.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1284"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.codedojo.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1284"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}