
Rough log of the development.

(times in UTC+3 w/dst)

*** Caturday ***

10:00
Woke up to check the theme and then went back to bed.

11:10
I got up from the bed and I'm now waiting for coffee machine to do
its thing. I thought maybe I could win the theme category by not
submitting an entry at all. That should be pretty minimal?
Naturally I would fail every other aspect. Oh well, I guess I'll
still try to make a bit better effort.

11:40
Took a screenshot and posted it to LD blog, "I'm finished!". Heh. =)
200804191140.png

14:19
I have thought out about the concept and mostly done some
tests regarding what direction to take with the visualization.
I'll try to take the theme "minimalism" into account in several
ways - visuals, gameplay and possibly audio as well. But still
trying to make it feel good.
200804191419.png

16:00
Created some more objects and refined visuals a bit. I have also
been annoyed by buggy ATI drivers, having to reboot the computer.
I have also looked through irr API a bit (I'm using Irrlicht).
200804191600.png

16:53
Made some camera path tests. Feeling hungry, so it's time for a break.

18:35
Went to buy a large pizza and ate part of it. Rest of it will
probably keep me going for the whole compo.. after digesting it
and thinking about some impl. details, I'm ready to continue
actual development.

20:18
Ditched the previous path thingy. Decided just to make numbered nodes
(w/prefixes) in irrEdit to define camera/object path, and system for
it is maybe halfway done now. Can't resist myself doing small tweaks
for the visuals as well.
200804192018.png

21:27
Felt like making some music for the game, so now it's done (for now).

22:14
Seems I was longing for more break from developing, as I tweaked some
more visual tricks for the level, and spent quite some time with sfxr
making some funny sound effects.

22:34
Ate some more pizza, now I'll start hacking with the code again.

*** Sunday ***

01:41
Time to stop for now and go to sleep. I already took a break, i.e.
I didn't work fully for the past three hours. I got new path stuff
done and also made an aiming arrow which follows mouse.
200804200141.png

10:51
Woke up to find out my comp had bluescreened, how annoying. And no,
I didn't leave my game running for the night!

13:00
Defined base of enemy script and enemy movement systems and made
some first proof-of-concept protos of them.

15:29
Tweaked way too long trying some different material choices for
bullets and still settling for a really simple one. Firing, bullet
movement and collision detection with enemies is now done. Now
it's time for a small break to eat something, and then I'll work
on constructing enemy script from level data.

16:52
Actually I once more had to enhance the route system to ease the
content creation a bit. Let's see if I can now add more enemies.
Screenshot from level editing.
200804201652.png

17:28
Yay, first enemies spawning from the level data. Now it's about
time to make even some simple movement logic for them!
200804201728.png

19:45
Made some subtle differences to enemy spawn/movement behaviors.

20:09
Now it is finally starting to resemble a game... only if there
would be more stuff in the level.
200804202009.png

21:00
Level creation and tweaking takes so much time.. Time to take a
break and eat something. Then I'll probably fix in some audio
stuff and perhaps score/damage counting or something.

22:03
Fixed the tune a bit. Music is now playing and samples are played
as well.

23:00
Title screen and its camera movement is now done. Score counter
is still missing and the level still needs a lot of work.
200804202300.png

23:34
Added the score counter and created a README info file.

*** Monday ***

01:23
Got the player route roughly finished. Looks like this will be a
"2 minutes" -game. :) I also added a simple ending screen. There's
still work to do, have to populate the later half of player route
with enemies.
200804210123.png

02:21
Now it's starting to be finished, time to start making some final
packaging and so on. Another screenshot from the irrEdit.
200804210221.png

02:36
Final fixes done, now for the packaging.

03:01
Tweaked a bit more after all, converting samples to more compact
format and moving most of data files to gamedata.zip. Now it's
time to make the release (candidate) zip and perhaps call it done!

03:07
Took a screenshot of the final version. :)
200804210307.png
