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	<title>Comments on: Development Diary &#8211; Irrlicht and Flite TTS on the iPhone</title>
	<atom:link href="http://www.codedojo.com/?feed=rss2&#038;p=412" rel="self" type="application/rss+xml" />
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	<description>Game development, technology, and Japan.</description>
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		<title>By: jetro</title>
		<link>http://www.codedojo.com/?p=412&#038;cpage=1#comment-24677</link>
		<dc:creator>jetro</dc:creator>
		<pubDate>Mon, 23 Nov 2009 19:04:31 +0000</pubDate>
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		<description>Oh, if you want to go and try some optimization, here&#039;s a nice reference to get started:

http://gamesfromwithin.com/360idev-cranking-up-floating-point-performance-to-11</description>
		<content:encoded><![CDATA[<p>Oh, if you want to go and try some optimization, here&#8217;s a nice reference to get started:</p>
<p><a href="http://gamesfromwithin.com/360idev-cranking-up-floating-point-performance-to-11" rel="nofollow">http://gamesfromwithin.com/360idev-cranking-up-floating-point-performance-to-11</a></p>
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		<title>By: jetro</title>
		<link>http://www.codedojo.com/?p=412&#038;cpage=1#comment-24670</link>
		<dc:creator>jetro</dc:creator>
		<pubDate>Mon, 23 Nov 2009 12:55:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.codedojo.com/?p=412#comment-24670</guid>
		<description>We&#039;re using Irrlicht on iPhone in this:
http://stairdismount.com/

Like you say, the slowness is probably something which just comes from running skinned stuff. We are just animating position/rotation of nodes, with little exception of some dynamically generated effects (which have quite low triangle counts though).

Even though we have currently a bit too much draw calls (from many separate nodes + custom drawing), I think the speed is quite reasonable with a scene of few thousand triangles running 30-60 fps depending on type of device, even with the fullscreen vignetting layer. That slows down a bit when the physics are enabled though, but that&#039;s a different story.

If you absolutely need skinning or vertex animation, I think optimizing that part with VFP (older devices) and NEON (3GS) could give quite a clear speed boost...</description>
		<content:encoded><![CDATA[<p>We&#8217;re using Irrlicht on iPhone in this:<br />
<a href="http://stairdismount.com/" rel="nofollow">http://stairdismount.com/</a></p>
<p>Like you say, the slowness is probably something which just comes from running skinned stuff. We are just animating position/rotation of nodes, with little exception of some dynamically generated effects (which have quite low triangle counts though).</p>
<p>Even though we have currently a bit too much draw calls (from many separate nodes + custom drawing), I think the speed is quite reasonable with a scene of few thousand triangles running 30-60 fps depending on type of device, even with the fullscreen vignetting layer. That slows down a bit when the physics are enabled though, but that&#8217;s a different story.</p>
<p>If you absolutely need skinning or vertex animation, I think optimizing that part with VFP (older devices) and NEON (3GS) could give quite a clear speed boost&#8230;</p>
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