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	<title>Comments on: Our new game Blip Arcade for #iPhone released today!</title>
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	<link>http://www.codedojo.com/?p=367</link>
	<description>Game development, technology, and Japan.</description>
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		<title>By: John</title>
		<link>http://www.codedojo.com/?p=367&#038;cpage=1#comment-24507</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sun, 08 Nov 2009 02:44:54 +0000</pubDate>
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		<description>Looks really nice and I love the chiptunes!  Now, if you port it to android I&#039;d be the first to buy it!</description>
		<content:encoded><![CDATA[<p>Looks really nice and I love the chiptunes!  Now, if you port it to android I&#8217;d be the first to buy it!</p>
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		<title>By: Seth</title>
		<link>http://www.codedojo.com/?p=367&#038;cpage=1#comment-24496</link>
		<dc:creator>Seth</dc:creator>
		<pubDate>Thu, 05 Nov 2009 13:11:45 +0000</pubDate>
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		<description>Hey Dan,  the game does fully support 4 human players at once, but during beta testing we noticed that input can be flaky due to hardware issues if your fingers are using too much surface space.

So instead of &quot;4 players, unless you have big oaf fingers!&quot; I&#039;m just going to officially support three.  The option remains for the daring though... or if future hardware/OS fix the input issues.</description>
		<content:encoded><![CDATA[<p>Hey Dan,  the game does fully support 4 human players at once, but during beta testing we noticed that input can be flaky due to hardware issues if your fingers are using too much surface space.</p>
<p>So instead of &#8220;4 players, unless you have big oaf fingers!&#8221; I&#8217;m just going to officially support three.  The option remains for the daring though&#8230; or if future hardware/OS fix the input issues.</p>
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		<title>By: Dan</title>
		<link>http://www.codedojo.com/?p=367&#038;cpage=1#comment-24494</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 05 Nov 2009 12:57:07 +0000</pubDate>
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		<description>Hmm, when playing 4-way split screen, one player must be None or CPU?  Were there multitouch issues with 4 human players?</description>
		<content:encoded><![CDATA[<p>Hmm, when playing 4-way split screen, one player must be None or CPU?  Were there multitouch issues with 4 human players?</p>
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