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	<title>Code Dojo</title>
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	<description>Game development, technology, and Japan.</description>
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		<title>Socket City &#8211; a little free web game I made over the weekend with Proton for Ludumdare</title>
		<link>http://www.codedojo.com/?p=1605</link>
		<comments>http://www.codedojo.com/?p=1605#comments</comments>
		<pubDate>Tue, 28 Aug 2012 05:57:32 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Development/RTsoft]]></category>
		<category><![CDATA[Proton SDK]]></category>

		<guid isPermaLink="false">http://www.codedojo.com/?p=1605</guid>
		<description><![CDATA[Click here to play the web version now. Socket City &#8211; a game I made last weekend So Ludum Dare 24 has come to a close, it looks like 1405 games were made over the weekend, a new record. (Barely!) In LD23 (the one before this one), I  had used Flash+Flashpunk to create a little [...]
Related posts:<ol>
<li><a href='http://www.codedojo.com/?p=270' rel='bookmark' title='New Free game: The Hardest Text Game In The World'>New Free game: The Hardest Text Game In The World</a></li>
<li><a href='http://www.codedojo.com/?p=104' rel='bookmark' title='New Free game: Mind Wall for Win/OS X'>New Free game: Mind Wall for Win/OS X</a></li>
<li><a href='http://www.codedojo.com/?p=50' rel='bookmark' title='Ludumdare 11 48HR game making competition!'>Ludumdare 11 48HR game making competition!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.codedojo.com/wp-content/uploads/2012/08/screenshot1.jpg"><img class="alignnone  wp-image-1606" title="screenshot1" src="http://www.codedojo.com/wp-content/uploads/2012/08/screenshot1.jpg" alt="" width="383" height="288" /></a></p>
<h3><a href="http://www.rtsoft.com/48/ld24.html">Click here to play the web version now.</a></h3>
<h2>Socket City &#8211; a game I made last weekend</h2>
<p>So <a href="http://www.ludumdare.com/compo">Ludum Dare 24</a> has come to a close, it looks like 1405 games were made over the weekend, a new record. (Barely!)</p>
<p>In LD23 (the one before this one), I  had used Flash+Flashpunk to create a <a href="http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&amp;uid=17">little platformer</a>.  I never really felt comfortable, and as a result did not dig deep into the real &#8220;programmy&#8221; end of it, so instead focused on creating the most creepy boss in the history of games.</p>
<p>But this LD the flash target of Proton is now functional (that&#8217;s the true reason I did flash last time, to learn enough to write the Flash target!) so I got to use good ol&#8217; C++ and still have a web-playable version.  So less creepy, more game design.</p>
<p>The theme was &#8220;evolution&#8221;.  My idea was what if you were presented with three alternate versions of a space town each day, and had to choose which one to use, essentially &#8220;evolving it&#8221; by choices rather than getting to build it.  Each town piece has little &#8220;sockets&#8221;, new town pieces can only &#8220;grow&#8221; off of those.</p>
<p><a href="http://www.codedojo.com/wp-content/uploads/2012/08/screenshot2.jpg"><img class="alignnone size-medium wp-image-1607" title="screenshot2" src="http://www.codedojo.com/wp-content/uploads/2012/08/screenshot2-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>To turn it into a real  game, I added asteroid attacks between rounds, the concept of resources, life, and turret gun pieces that add an action element.</p>
<p>After I built it along far enough play, I discovered&#8230;</p>
<h2>It&#8217;s too damn random</h2>
<p>Only getting to choose between three plans was too limiting.  To combat this, I allowed the player to &#8220;rotate&#8221; new pieces at will, so he could at least point guns the way he wants, and point sockets at the places he&#8217;d like to grow.  Other ideas might have been having more plans to work with, or generating 3 new plans at some cost (1 resource?) and such.</p>
<p>Originally I was only going to grow the base on  the bottom of the screen and have all rocks falling down, but later decided to put it in the center of the screen and grow  &#8221;in all directions&#8221;.   Not sure if that was the right choice or not.</p>
<h2>What went right</h2>
<ul>
<li>Scope and difficulty of this project was about perfect for me, not too hard, not too easy</li>
<li>Proton and its flash target worked out of the box, no time wasted on fooling with it, and being able to test/debug in MSVC++ was very comfortable for me as compared to last LD with FlashDevelop and AS3.  Also nice knowing I can pop it on iOS/droid easy enough.</li>
<li>Decent audio &#8211; used Garageband iOS on the iPad with a cheapo midi keyboard, and sfxr</li>
<li>Went with simple, abstract graphics.  Was tempting to try to do something fancier but.. you know it would have turned out pretty horrible.</li>
<li>Added a nice goal condition of getting special win song and poem if you pass level 10.  I think that&#8217;s important to give the player something to shoot for, instead of just dragging on forever</li>
<li>Successfully designed the interface for both mouse and touch, no keys are used</li>
<li>I like how I handled life/game over &#8211; little hearts represent &#8220;life support units&#8221; and if they are all destroyed, you die.  Adds an extra element of needing to protect them.</li>
<li>Happy with the final game, it&#8217;s fairly polished for a 48 hour.  My son won it and proclaimed it &#8220;great&#8221;.  What more can I ask for?</li>
</ul>
<h2>What went wrong</h2>
<ul>
<li>Game difficulty is still uneven and too random, especially in the beginning</li>
<li>The graphics lack clarity and style, they definitely bring down the whole feel of quality of the game.  I&#8217;m not sure how to deal with that&#8230;</li>
<li>The &#8220;sockets&#8221; are especially not clear graphically, and look almost identical to the gun barrels.</li>
<li>Has various issues like the asteroids spawning too close to your city, the upgrade menu covering part of your city, stuff like that.  Just wasn&#8217;t really time to fix the &#8220;little stuff&#8221;.</li>
<li>Knowing the Flash target was 640X480 and possibly slow, I sort of designed for that.  If I hadn&#8217;t, I probably would have done high rez and much larger/complex cities, really pushed everything up a notch&#8230;</li>
</ul>
<h2>Conclusion</h2>
<p>Good experiment.  If I wanted to fix this up and take it to the next level, this is probably what I&#8217;d do:</p>
<ul>
<li>Remove the plan/growth stuff completely and just let the player buy pieces, pieces with more sockets cost more</li>
<li>Make turrets automatically fire, turn it more into a tower defense game</li>
<li>Change everything to be real-time, should be able to add additions at anytime, even during attacks.  Especially during attacks.</li>
<li>Add a sim city element, build see tiny cars moving around, hear tiny people screaming when asteroids or aliens attack.  Build entertainment buildings to keep population happy, get more resources, speed up repairs, etc.</li>
<li>Replace art with high tech 3d renderings of the tile pieces</li>
<li>Huge overall to the camera/zoom system.  Should be able to pinch and move around at will on a touch device</li>
</ul>
<p>Anyway, as always, LD was a good experience.  Special thanks to Akiko for watching the kids all weekend and making this possible! Oh, and for making this:</p>
<p><a href="http://www.codedojo.com/wp-content/uploads/2012/08/ld24_food.jpg"><img class="alignnone size-medium wp-image-1608" title="ld24_food" src="http://www.codedojo.com/wp-content/uploads/2012/08/ld24_food-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Related posts:<ol>
<li><a href='http://www.codedojo.com/?p=270' rel='bookmark' title='New Free game: The Hardest Text Game In The World'>New Free game: The Hardest Text Game In The World</a></li>
<li><a href='http://www.codedojo.com/?p=104' rel='bookmark' title='New Free game: Mind Wall for Win/OS X'>New Free game: Mind Wall for Win/OS X</a></li>
<li><a href='http://www.codedojo.com/?p=50' rel='bookmark' title='Ludumdare 11 48HR game making competition!'>Ludumdare 11 48HR game making competition!</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Proton SDK update &#8211; Flash, iCade, Chartboost, Flurry and an Assembly talk</title>
		<link>http://www.codedojo.com/?p=1574</link>
		<comments>http://www.codedojo.com/?p=1574#comments</comments>
		<pubDate>Fri, 27 Jul 2012 13:07:48 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Development/RTsoft]]></category>
		<category><![CDATA[Proton SDK]]></category>
		<category><![CDATA[Tech Tips]]></category>

		<guid isPermaLink="false">http://www.codedojo.com/?p=1574</guid>
		<description><![CDATA[My free, open source, cross-platform app framework, Proton SDK has been steadily getting updates and fixes. What&#8217;s new?  Check this stuff out: Flash support announced!  Still in beta, but it works.  Examples run at full speed with zero extra changes thanks Alchemy 2 and a GL ES to Stage3D adaptor I&#8217;ve written iCade controller support via GamepadManager [...]
Related posts:<ol>
<li><a href='http://www.codedojo.com/?p=1303' rel='bookmark' title='Proton SDK news update &#8211; Android NDK R6, HP Touchpad now supported'>Proton SDK news update &#8211; Android NDK R6, HP Touchpad now supported</a></li>
<li><a href='http://www.codedojo.com/?p=1052' rel='bookmark' title='Irrlicht (driven with Proton SDK) demo now running on Android Nexus One (movie and download)'>Irrlicht (driven with Proton SDK) demo now running on Android Nexus One (movie and download)</a></li>
<li><a href='http://www.codedojo.com/?p=1494' rel='bookmark' title='Proton SDK updated &#8211; now supports the #Blackberry #PlayBook as a target!'>Proton SDK updated &#8211; now supports the #Blackberry #PlayBook as a target!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.codedojo.com/wp-content/uploads/2012/07/proton_update.jpg"><img class="alignnone  wp-image-1575" title="proton_update" src="http://www.codedojo.com/wp-content/uploads/2012/07/proton_update.jpg" alt="" width="650" height="244" /></a></p>
<p>My free, open source, cross-platform app framework, <a href="http://www.protonsdk.com">Proton SDK</a> has been steadily getting updates and fixes.</p>
<h2>What&#8217;s new?  Check this stuff out:</h2>
<ul>
<li>Flash support announced!  Still in beta, but it works.  Examples run at full speed with zero extra changes thanks Alchemy 2 and a GL ES to Stage3D adaptor I&#8217;ve written</li>
<li>iCade controller support via GamepadManager plugin (works on both iOS and Android!)</li>
<li>Chartboost support via AdManager plugin</li>
<li>Flurry support via AdManager plugin</li>
<li><a href="http://www.60beat.com/category_s/73.htm">60beat GamePad</a> support via GamepadManager plugin (iOS)</li>
<li>DInput support for controllers via GamepadManager plugin (Windows)</li>
<li>Tons of bugfixes, tweaks,  and improvements</li>
</ul>
<p>Documentation is still, how shall we say, .. somewhat lacking, but some progress <a href="http://www.protonsdk.com">has been made</a> and there is a working example application for everything.</p>
<h2>Assembly Summer 2012 Proton Talk</h2>
<p>Proton Pro and contributor Aki Koskinen will be <a href="http://www.assembly.org/summer12/seminars/sessions#proton">giving a talk about Proton SDK August 2nd</a> at 21:00 at Assembly, so check it out if you&#8217;d like the low down on what differentiates it from the millions of other frameworks out there and if it would be a good fit your project.</p>
<p>Related posts:<ol>
<li><a href='http://www.codedojo.com/?p=1303' rel='bookmark' title='Proton SDK news update &#8211; Android NDK R6, HP Touchpad now supported'>Proton SDK news update &#8211; Android NDK R6, HP Touchpad now supported</a></li>
<li><a href='http://www.codedojo.com/?p=1052' rel='bookmark' title='Irrlicht (driven with Proton SDK) demo now running on Android Nexus One (movie and download)'>Irrlicht (driven with Proton SDK) demo now running on Android Nexus One (movie and download)</a></li>
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</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Like emotionally manipulating grieving people for profit and gain?</title>
		<link>http://www.codedojo.com/?p=1566</link>
		<comments>http://www.codedojo.com/?p=1566#comments</comments>
		<pubDate>Fri, 20 Jul 2012 01:01:46 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Development/RTsoft]]></category>

		<guid isPermaLink="false">http://www.codedojo.com/?p=1566</guid>
		<description><![CDATA[Try my game, Funeral Quest, absolutely the most accurate funeral parlor simulation in existence. A new 45 day game was started today. Related posts: Funeral Quest tournament starting today Dev Diary: Networking and the Fling
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<li><a href='http://www.codedojo.com/?p=161' rel='bookmark' title='Funeral Quest tournament starting today'>Funeral Quest tournament starting today</a></li>
<li><a href='http://www.codedojo.com/?p=1170' rel='bookmark' title='Dev Diary: Networking and the Fling'>Dev Diary: Networking and the Fling</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Try my game, <a href="http://www.rtsoft.com/pages/funeral_quest.php">Funeral Quest</a>, absolutely the most accurate funeral parlor simulation in existence.</p>
<p>A new 45 day game was <a href="http://www.rtsoft.com/pages/funeral_quest.php">started today</a>.</p>
<p><a href="http://www.codedojo.com/wp-content/uploads/2011/09/fq_town.jpg"><img class="alignnone size-medium wp-image-1386" title="fq_town" src="http://www.codedojo.com/wp-content/uploads/2011/09/fq_town-300x218.jpg" alt="" width="300" height="218" /></a></p>
<p>Related posts:<ol>
<li><a href='http://www.codedojo.com/?p=161' rel='bookmark' title='Funeral Quest tournament starting today'>Funeral Quest tournament starting today</a></li>
<li><a href='http://www.codedojo.com/?p=1170' rel='bookmark' title='Dev Diary: Networking and the Fling'>Dev Diary: Networking and the Fling</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>iCade and Xperia controllers now supported in Dink Smallwood HD Android</title>
		<link>http://www.codedojo.com/?p=1550</link>
		<comments>http://www.codedojo.com/?p=1550#comments</comments>
		<pubDate>Fri, 06 Jul 2012 14:58:18 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Development/RTsoft]]></category>
		<category><![CDATA[Dink Smallwood]]></category>

		<guid isPermaLink="false">http://www.codedojo.com/?p=1550</guid>
		<description><![CDATA[Have an iCade laying around?  Well, start up Dink Smallwood HD V1.6.0 on your Android and enjoy beating down ducks and pigs in style.  If your device will pair with an iCade, it will work great with Dink. Also added support for the Xperia gamepad and fixed an issue where DMOD midi music wasn&#8217;t working [...]
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<li><a href='http://www.codedojo.com/?p=679' rel='bookmark' title='Dink Smallwood Mobile &#8211; coming to iPad too!'>Dink Smallwood Mobile &#8211; coming to iPad too!</a></li>
<li><a href='http://www.codedojo.com/?p=1422' rel='bookmark' title='Dink Smallwood HD for Android updated &#8211; now with native Xoom support'>Dink Smallwood HD for Android updated &#8211; now with native Xoom support</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.codedojo.com/wp-content/uploads/2012/07/dink_icade.jpg"><img class="alignnone size-medium wp-image-1551" title="dink_icade" src="http://www.codedojo.com/wp-content/uploads/2012/07/dink_icade-300x236.jpg" alt="" width="300" height="236" /></a></p>
<p>Have an iCade laying around?  Well, start up <a href="https://market.android.com/details?id=com.rtsoft.rtdink">Dink Smallwood HD V1.6.0 on your Android</a> and enjoy beating down ducks and pigs in style.  If your device will pair with an iCade, it will work great with Dink.</p>
<p>Also added support for the Xperia gamepad and fixed an issue where DMOD midi music wasn&#8217;t working right on some devices.</p>
<p>(on iOS?  The iCade update is coming soon!)</p>
<p>Related posts:<ol>
<li><a href='http://www.codedojo.com/?p=1216' rel='bookmark' title='Dink Smallwood HD 1.4.8 released for iOS &#8211; now optimized for Fling'>Dink Smallwood HD 1.4.8 released for iOS &#8211; now optimized for Fling</a></li>
<li><a href='http://www.codedojo.com/?p=679' rel='bookmark' title='Dink Smallwood Mobile &#8211; coming to iPad too!'>Dink Smallwood Mobile &#8211; coming to iPad too!</a></li>
<li><a href='http://www.codedojo.com/?p=1422' rel='bookmark' title='Dink Smallwood HD for Android updated &#8211; now with native Xoom support'>Dink Smallwood HD for Android updated &#8211; now with native Xoom support</a></li>
</ol></p>]]></content:encoded>
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		</item>
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		<title>Dungeon Scroll update fixes issue with iOS 5</title>
		<link>http://www.codedojo.com/?p=1540</link>
		<comments>http://www.codedojo.com/?p=1540#comments</comments>
		<pubDate>Thu, 28 Jun 2012 23:23:17 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Development/RTsoft]]></category>

		<guid isPermaLink="false">http://www.codedojo.com/?p=1540</guid>
		<description><![CDATA[After years of running flawlessly, something in the latest iOS update caused Dungeon Scroll to start crashing when the bomb enemy appeared. I&#8217;ve fixed it and also added a few options such as being able to disable shake-to-jumble, more audio controls, and better task-switching support. So update! I used a service called TestFlight to help [...]
No related posts.]]></description>
			<content:encoded><![CDATA[<p>After years of running flawlessly, something in the latest iOS update caused <a href="http://www.rtsoft.com/pages/dscroll_mobile.php">Dungeon Scroll</a> to start crashing when the bomb enemy appeared. </p>
<p>I&#8217;ve fixed it and also added a few options such as being able to disable shake-to-jumble, more audio controls, and better task-switching support.</p>
<p>So update!</p>
<p>I used a service called <a href="http://testflightapp.com">TestFlight</a> to help test this, worked out pretty smoothly. Would use again, AAA++++ </p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/qxIBCz_V67c?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>No related posts.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Ludumdare has begun!</title>
		<link>http://www.codedojo.com/?p=1535</link>
		<comments>http://www.codedojo.com/?p=1535#comments</comments>
		<pubDate>Sat, 21 Apr 2012 07:55:06 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Development/RTsoft]]></category>

		<guid isPermaLink="false">http://www.codedojo.com/?p=1535</guid>
		<description><![CDATA[I&#8217;m participating in a &#8220;Make a game in 48 hours&#8221; comp, feel free to encourage/heckle me over here where I&#8217;ll be blogging it! No related posts.
No related posts.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m participating in a &#8220;Make a game in 48 hours&#8221; comp, feel free to encourage/heckle me <a href="http://www.ludumdare.com/compo/author/sethr/" target="_blank">over here</a> where I&#8217;ll be blogging it!</p>
<p><a href="www.ludumdare.com"><img class="alignnone" src="http://www.ludumdare.com/hub/hub-header.png" alt="" width="566" height="121" /></a></p>
<p>No related posts.</p>]]></content:encoded>
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		<title>Android&#8217;s NDK r7b is broken on tegra2?! &#8211; a work around</title>
		<link>http://www.codedojo.com/?p=1509</link>
		<comments>http://www.codedojo.com/?p=1509#comments</comments>
		<pubDate>Tue, 13 Mar 2012 14:54:21 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Development/RTsoft]]></category>
		<category><![CDATA[Tech Tips]]></category>

		<guid isPermaLink="false">http://www.codedojo.com/?p=1509</guid>
		<description><![CDATA[Yesterday I finally updated to the NDK r7b for my Android builds &#8211; it worked great, until I tried a build on my Xoom. It crashed on some silly math function with an ILL_ILLOPC error. (More info here) The culprit is the armeabi-v7a  gnustl_static static lib &#8211; which was compiled with incorrect options making it [...]
No related posts.]]></description>
			<content:encoded><![CDATA[<div id="attachment_754" class="wp-caption alignnone" style="width: 138px"><a href="http://www.codedojo.com/wp-content/uploads/2010/10/android_128.png"><img class="size-full wp-image-754" title="android_128" src="http://www.codedojo.com/wp-content/uploads/2010/10/android_128.png" alt="" width="128" height="150" /></a><p class="wp-caption-text">The NDK law: Every new version will break your app in a magical new way</p></div>
<p>Yesterday I finally updated to the NDK r7b for my Android builds &#8211; it worked great, until I tried a build on my Xoom.</p>
<p>It crashed on some silly math function with an ILL_ILLOPC error. (<a href="http://grokbase.com/t/gg/android-ndk/122ht7havt/ndk-r7b-macosx-illopc-in-cosf">More info here</a>)</p>
<p>The culprit is the armeabi-v7a  <strong>gnustl_static static lib</strong> &#8211; which was compiled with incorrect options making it incompatible with the tegra2.</p>
<p>Five <strong>different ways</strong> to work around the problem:</p>
<ol>
<li>Change <strong>-mfpu=vfpv3</strong> to <strong>-mfpu=vfp</strong> in <strong>android-ndk-r7b\build\tools\build-gnu-libstdc++.sh</strong> and<strong> (edit: builder-funcs.sh</strong>  too?) and recompile it</li>
<li>(OR) Don&#8217;t use the gnustl libs&#8230; but you sort of have to if you want exceptions and rtti.  Plus, the STLport and GAlibs have the same problem.</li>
<li>(OR) Remove <strong>armeabi-v7a</strong> from your Application.mk.  Bad, will slow your app down on good devices.</li>
<li>(OR) Copy the files from <strong>android-ndk-r7b\sources\cxx-stl\gnu-libstdc++\libs\armeabi</strong> to <strong>android-ndk-r7b\sources\cxx-stl\gnu-libstdc++\libs\armeabi-v7a</strong> &#8211; the lib won&#8217;t be as fast as it could be, but at least your app can build an armabi-v7a version</li>
<li>(OR) Go back to ndk r7&#8230; but it has its own issues, I don&#8217;t recommend it</li>
</ol>
<p>I was too lazy to do #1 so I did #4.  Don&#8217;t forget to clean/rebuild your project so it puts the new files in there.</p>
<p>EDIT: Just noticed a google tech has commented on the subject <a href="https://code.google.com/p/android/issues/detail?id=26199#c2">here</a>.</p>
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		</item>
		<item>
		<title>When pseudoscience and marketing meet&#8230;&#8230;</title>
		<link>http://www.codedojo.com/?p=1498</link>
		<comments>http://www.codedojo.com/?p=1498#comments</comments>
		<pubDate>Fri, 17 Feb 2012 09:38:45 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Japan]]></category>
		<category><![CDATA[Skepticism]]></category>

		<guid isPermaLink="false">http://www.codedojo.com/?p=1498</guid>
		<description><![CDATA[When pseudoscience and marketing meet&#8230; wine for your blood type personality! No related posts.
No related posts.]]></description>
			<content:encoded><![CDATA[<p>When pseudoscience and marketing meet&#8230; wine for your blood type personality!</p>
<p><a href="https://plus.google.com/photos/104051569592909862763/albums/5710033996045091425/5710033993918062946"><img class="alignleft" src="http://images0-focus-opensocial.googleusercontent.com/gadgets/proxy?container=focus&amp;gadget=a&amp;resize_h=100&amp;url=https%3A%2F%2Flh5.googleusercontent.com%2F-9NlY6M8qx1w%2FTz4dqhbkIWI%2FAAAAAAAAAFE%2FzkHmROyuZPA%2Fw288-h288%2Fblood_wine.jpg" alt="" /></a></p>
<p>No related posts.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Proton SDK updated &#8211; now supports the #Blackberry #PlayBook as a target!</title>
		<link>http://www.codedojo.com/?p=1494</link>
		<comments>http://www.codedojo.com/?p=1494#comments</comments>
		<pubDate>Fri, 13 Jan 2012 13:45:57 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Development/RTsoft]]></category>
		<category><![CDATA[Proton SDK]]></category>

		<guid isPermaLink="false">http://www.codedojo.com/?p=1494</guid>
		<description><![CDATA[Released (well, comitted to svn) a huge Proton SDK update. Includes many new features and bugfixes, but probably the most exciting thing is that the Blackberry Playbook was officially added as a target &#8211; p+ now compiles to six platforms! Sold a couple &#8220;no attribution required&#8221; licenses to Proton.. yay. Unfortunately I can&#8217;t tell you [...]
No related posts.]]></description>
			<content:encoded><![CDATA[<p>Released (well, comitted to svn) a huge Proton SDK update.</p>
<p>Includes many new features and bugfixes, but probably the most exciting thing is that the Blackberry Playbook was officially added as a target &#8211; p+ now compiles to six platforms!</p>
<p>Sold a couple &#8220;no attribution required&#8221; licenses to Proton.. yay. Unfortunately I can&#8217;t tell you for which games due to the agreement&#8230;</p>
<p>&#8230; but one of them has hit one million downloads on Android!</p>
<p><a href="http://www.protonsdk.com">proton [RTsoft Wiki]</a></p>
<p><img class="alignleft" src="http://images0-focus-opensocial.googleusercontent.com/gadgets/proxy?container=focus&amp;gadget=a&amp;resize_h=100&amp;url=http%3A%2F%2Fwww.rtsoft.com%2Fwiki%2Flib%2Fexe%2Ffetch.php%3Fmedia%3Drun_everywhere.jpg" alt="" />Proton SDK (aka p+) is a component based C++ framework that is optimized for GL/GLES based mobile cross-platform game development. Supported platforms: Windows, Mac OS X, iOS, Android, HP WebOS, and t&#8230;</p>
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		</item>
		<item>
		<title>Ludumdare gift-exchange get!  Here&#8217;s a pic&#8230;</title>
		<link>http://www.codedojo.com/?p=1491</link>
		<comments>http://www.codedojo.com/?p=1491#comments</comments>
		<pubDate>Fri, 30 Dec 2011 13:36:28 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Development/RTsoft]]></category>

		<guid isPermaLink="false">http://www.codedojo.com/?p=1491</guid>
		<description><![CDATA[I participated in the Ludumdare gift exchange again this year and got some great stuff. Thanks Stoney! Including a Making Games magazine was a nice touch, and finally gives me a reason to learn some German.. Related posts: Ludumdare Ludumdare 20 &#8211; Who&#8217;s in? #LD48 Ludumdare 11 48HR game making competition!
Related posts:<ol>
<li><a href='http://www.codedojo.com/?p=40' rel='bookmark' title='Ludumdare'>Ludumdare</a></li>
<li><a href='http://www.codedojo.com/?p=1237' rel='bookmark' title='Ludumdare 20 &#8211; Who&#8217;s in? #LD48'>Ludumdare 20 &#8211; Who&#8217;s in? #LD48</a></li>
<li><a href='http://www.codedojo.com/?p=50' rel='bookmark' title='Ludumdare 11 48HR game making competition!'>Ludumdare 11 48HR game making competition!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I participated in the Ludumdare gift exchange again this year and got some great stuff. Thanks Stoney! Including a Making Games magazine was a nice touch, and finally gives me a reason to learn some German.. <img src='http://www.codedojo.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="https://plus.google.com/photos/104051569592909862763/albums/5691914019837181393/5691914019537764450"><img class="alignleft" src="http://images0-focus-opensocial.googleusercontent.com/gadgets/proxy?container=focus&amp;gadget=a&amp;resize_h=100&amp;url=https%3A%2F%2Flh3.googleusercontent.com%2F--CC8sK2i2SM%2FTv29pMqdQGI%2FAAAAAAAAAEI%2FiUW2Re7Un6U%2Fw288-h288%2Fld_xchange.jpg" alt="" /></a></p>
<p>Related posts:<ol>
<li><a href='http://www.codedojo.com/?p=40' rel='bookmark' title='Ludumdare'>Ludumdare</a></li>
<li><a href='http://www.codedojo.com/?p=1237' rel='bookmark' title='Ludumdare 20 &#8211; Who&#8217;s in? #LD48'>Ludumdare 20 &#8211; Who&#8217;s in? #LD48</a></li>
<li><a href='http://www.codedojo.com/?p=50' rel='bookmark' title='Ludumdare 11 48HR game making competition!'>Ludumdare 11 48HR game making competition!</a></li>
</ol></p>]]></content:encoded>
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