My free, open source, cross-platform app framework, Proton SDK has been steadily getting updates and fixes. What’s new? Check this stuff out: Flash support announced! Still in beta, but it works. Examples run at full speed with zero extra changes thanks Alchemy 2 and a GL ES to Stage3D adaptor I’ve written iCade controller support via GamepadManager [...]
Category Archive for 'Tech Tips'
Yesterday I finally updated to the NDK r7b for my Android builds – it worked great, until I tried a build on my Xoom. It crashed on some silly math function with an ILL_ILLOPC error. (More info here) The culprit is the armeabi-v7a gnustl_static static lib – which was compiled with incorrect options making it [...]
Ok, I’ve now submitted an app (shh, under NDA) on Playbook (NDK, not Air/etc) and here are some tips. Most of this is Windows-centric. 1. Use their special version of Eclipse It’s actually pretty good and coming from an old school MSVC’er that’s saying something. It makes setting up your RIM dev account, certificates, device [...]
Cosmo and I playing Super Battle… but just what is super battle you ask? The problem So there you are, destined to walk miles in the hot sun with only your seven year old as a companion. You’d love to play some simple D&D type games with him but getting out dice just isn’t an [...]
I don’t hate freemium. I love the concept of free game/app downloads coupled with optional painless micro-transactions for extra features. It’s the future, man. But take a look at CrowdStar’s Top Girl, a good example of the latest form this new model has been taking: People are spending hundreds of dollars on tiny new pretend [...]