Posted in Development/RTsoft, Proton SDK on Aug 28th, 2012
Click here to play the web version now. Socket City – a game I made last weekend So Ludum Dare 24 has come to a close, it looks like 1405 games were made over the weekend, a new record. (Barely!) In LD23 (the one before this one), I had used Flash+Flashpunk to create a little [...]
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My free, open source, cross-platform app framework, Proton SDK has been steadily getting updates and fixes. What’s new? Check this stuff out: Flash support announced! Still in beta, but it works. Examples run at full speed with zero extra changes thanks Alchemy 2 and a GL ES to Stage3D adaptor I’ve written iCade controller support via GamepadManager [...]
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Posted in Development/RTsoft on Jul 20th, 2012
Try my game, Funeral Quest, absolutely the most accurate funeral parlor simulation in existence. A new 45 day game was started today.
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Have an iCade laying around? Well, start up Dink Smallwood HD V1.6.0 on your Android and enjoy beating down ducks and pigs in style. If your device will pair with an iCade, it will work great with Dink. Also added support for the Xperia gamepad and fixed an issue where DMOD midi music wasn’t working [...]
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Posted in Development/RTsoft on Jun 29th, 2012
After years of running flawlessly, something in the latest iOS update caused Dungeon Scroll to start crashing when the bomb enemy appeared. I’ve fixed it and also added a few options such as being able to disable shake-to-jumble, more audio controls, and better task-switching support. So update! I used a service called TestFlight to help [...]
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