It’s that time again. Three times a year hundreds of masochistic geeks from around the planet push themselves to the limit by creating the best game they can (individually) in only two days. The winning theme you must base your game around is announced as it begins. Check out the keynote (done by Sos this [...]
Category Archive for 'Art'
Dev Journal: Tank combat meets Mario Kart?
Posted in Art, Development/RTsoft, Life, Proton SDK on Feb 4th, 2011
New game project! So I’m sort of working on a new cross-platform game. The basic idea is “local splitscreen/networked multiplayer tank combat with easy touch control that’s fun for me and my kid”. I spent a lot of time getting really flexible split-screen support in. I can add as many local players as I want. [...]
Looney Ladders for Win/OSX for the #ld48
Posted in Art, Development/RTsoft, Life, Proton SDK on Dec 21st, 2010
Made a game over the weekend for LD.. it came out.. well, just ok. Gameplay is sort of iffy, graphics are horrible, but it’s sort of cool how it builds random apartment buildings each level. I plan to clean it up and place the source on the Proton svn (EDIT: It’s there now). Also, at [...]
Bittersweet start of the new year
Posted in Art, Dink Smallwood, Life on Jan 5th, 2010
Note from Seth: This post is from Justin Martin, the awesome artist behind Dink Smallwood and the new Dink port we’re doing for iPhone! He’ll be using codedojo from time to time as well. Just check the name near the top to see if it’s Seth or Justin who is posting. The bitter After five+ [...]
Last week my mom sent me a picture of a ‘surprise’ her dog did that had a suspiciously interesting shape. Not to be outdone, I sent her a few of my own. I mean, my dog is even more special. Ok, if you hadn’t guessed, these were not exactly totally natural. I used 3dsMax and [...]
